|
|
°Ë»ö¾î unreal ¿¡ ´ëÁh °Ë»ö °á°ú |
|
DIGITAL BRUSH 45È£ 2011³â 03¿ùÈ£ |
|
|
|
DIGITAL BRUSH 45È£ 2011³â 03¿ùÈ£ Special Interview 004 Marcin Jakubowski & Jian Xu 2D Artist 018 Painting Futuristic Marines Chapter 4: Female Marine028 Custom Brushes For Sci-Fi Chapter 5: Underwater Cit... |
|
|
|
DIGITAL BRUSH 44È£ 2011³â 02¿ùÈ£ |
|
|
|
DIGITAL BRUSH 44È£ 2011³â 02¿ùÈ£ Brief 042 CGLand Gallery Special Interview 004 Theo Prins 2D Artist 016 Concept Art for Games Chapter 6: Accessories024 Painting Futuristic Marines Chapter 3: All-Te... |
|
|
|
DIGITAL BRUSH 47È£ 2011³â 05¿ùÈ£ |
|
|
|
DIGITAL BRUSH 47È£ 2011³â 05¿ùÈ£ ContentsSpecial Interview 004 ÇØ¿Ü CG ¾ÆƼ½ºÆ® µ¥ÀÌÆ® Alexis Wanneroy & Branko Bistrovic2D Tutorial 023 Art Fundamentals Article Chapter 1: Composition028 Photoreal Fantasy Chapter 2... |
|
|
|
DIGITAL BRUSH 46È£ 2011³â 04¿ùÈ£ |
|
|
|
DIGITAL BRUSH 46È£ 2011³â 04¿ùÈ£ ContentsSpecial Interview 004 Nicolas Ferrand & Chris Nichols 2D Artist 020 Making Of Discovering a Musef026 Custom Brushes For Sci-Fi Chapter 6: Sci-Fi Ruins034 Painting C... |
|
|
|
DIGITAL BRUSH 43È£ 2011³â 01¿ùÈ£ |
|
|
|
DIGITAL BRUSH 43È£ 2011³â 01¿ùÈ£ ContentsBrief048 CGLand Gallery004 4ÀÏ°£ÀÇ ¾Æ½Ã¾Æ ¾ÆÆ®Å×Å©³î·ÎÁö ÃàÁ¦ ¼º°øÀû Æó¸·013 2010 ¹®ÈÄÜÅÙÃ÷ ÇØ¿Ü°ÅÀåÃÊû±³À° °ø°³°ÁÂSpecial Interview015 Ignacio Bazan Lazcano & Adrian Smith2D Artist028 Concept Art for ... |
|
|
|
3D Unreal Games Engine(1)_Project Planning |
|
|
|
ºñµð¿À °ÔÀÓ »ê¾÷Àº °è¼ÓÇؼ ³î¶ó¿î ºñÀ²·Î ¹øâÇÏ°í ¼ºÀåÇÏ°í ÀÖ´Ù. ¶ÇÇÑ CG ¾÷°è¿¡ Á¾»çÇÏ´Â ´©±¸µç °¡Àå È®½ÇÇÏ°Ô Ãë¾÷ÇÒ ¼ö ÀÖ´Â °÷ÀÌ´Ù. ÀÌ »õ·Î¿î Æ©Å丮¾ó ½Ã¸®Áî´Â ÀÌ ¾÷°è¿¡ µé¾î°¡·Á´Â ´©±¸¿¡°Ô³ª Àå·¡ÀÇ °í¿ëÁÖ¸¦ °¨µ¿½Ãų ±âº»ÀûÀÎ °ÔÀÓ ·¹º§ Æ÷Æ®Æú¸®¿À ÀÛÇ°À» ¸¸µé ¼ö ÀÖ´Â ±âȸ¸¦ Á¦°øÇÒ °ÍÀÌ´Ù. ¾ð¸®¾ó °³¹ß Å°Æ®¸¦ È°¿ëÇÏ¿© ¿µ±¹¿¡¼ È°µ¿ÇÏ´Â ¾ÆƼ½ºÆ®... |
|
|
|
3D Unreal Games Engine(2)_BSP Creation - Draft |
|
|
|
ºñµð¿À °ÔÀÓ »ê¾÷Àº °è¼ÓÇؼ ³î¶ó¿î ºñÀ²·Î ¹øâÇÏ°í ¼ºÀåÇÏ°í ÀÖ´Ù. ¶ÇÇÑ CG ¾÷°è¿¡ Á¾»çÇÏ´Â ´©±¸µç °¡Àå È®½ÇÇÏ°Ô Ãë¾÷ÇÒ ¼ö ÀÖ´Â °÷ÀÌ´Ù. ÀÌ »õ·Î¿î Æ©Å丮¾ó ½Ã¸®Áî´Â ÀÌ ¾÷°è¿¡ µé¾î°¡·Á´Â ´©±¸¿¡°Ô³ª Àå·¡ÀÇ °í¿ëÁÖ¸¦ °¨µ¿½Ãų ±âº»ÀûÀÎ °ÔÀÓ ·¹º§ Æ÷Æ®Æú¸®¿À ÀÛÇ°À» ¸¸µé ¼ö ÀÖ´Â ±âȸ¸¦ Á¦°øÇÒ °ÍÀÌ´Ù. ¾ð¸®¾ó °³¹ß Å°Æ®¸¦ È°¿ëÇÏ¿© ¿µ±¹¿¡¼ È°µ¿ÇÏ´Â ¾ÆƼ½ºÆ®... |
|
|
|
3D Unreal Games Engine(3)_Static Meshes part 1 |
|
|
|
ºñµð¿À °ÔÀÓ »ê¾÷Àº °è¼ÓÇؼ ³î¶ó¿î ºñÀ²·Î ¹øâÇÏ°í ¼ºÀåÇÏ°í ÀÖ´Ù. ¶ÇÇÑ CG ¾÷°è¿¡ Á¾»çÇÏ´Â ´©±¸µç °¡Àå È®½ÇÇÏ°Ô Ãë¾÷ÇÒ ¼ö ÀÖ´Â °÷ÀÌ´Ù. ÀÌ »õ·Î¿î Æ©Å丮¾ó ½Ã¸®Áî´Â ÀÌ ¾÷°è¿¡ µé¾î°¡·Á´Â ´©±¸¿¡°Ô³ª Àå·¡ÀÇ °í¿ëÁÖ¸¦ °¨µ¿½Ãų ±âº»ÀûÀÎ °ÔÀÓ ·¹º§ Æ÷Æ®Æú¸®¿À ÀÛÇ°À» ¸¸µé ¼ö ÀÖ´Â ±âȸ¸¦ Á¦°øÇÒ °ÍÀÌ´Ù. ¾ð¸®¾ó °³¹ß Å°Æ®¸¦ È°¿ëÇÏ¿© ¿µ±¹¿¡¼ È°µ¿ÇÏ´Â ¾ÆƼ½ºÆ®... |
|
|
|
3D Unreal Games Engine(4)_Static Meshes part 2 |
|
|
|
ºñµð¿À °ÔÀÓ »ê¾÷Àº °è¼ÓÇؼ ³î¶ó¿î ºñÀ²·Î ¹øâÇÏ°í ¼ºÀåÇÏ°í ÀÖ´Ù. ¶ÇÇÑ CG ¾÷°è¿¡ Á¾»çÇÏ´Â ´©±¸µç °¡Àå È®½ÇÇÏ°Ô Ãë¾÷ÇÒ ¼ö ÀÖ´Â °÷ÀÌ´Ù. ÀÌ »õ·Î¿î Æ©Å丮¾ó ½Ã¸®Áî´Â ÀÌ ¾÷°è¿¡ µé¾î°¡·Á´Â ´©±¸¿¡°Ô³ª Àå·¡ÀÇ °í¿ëÁÖ¸¦ °¨µ¿½Ãų ±âº»ÀûÀÎ °ÔÀÓ ·¹º§ Æ÷Æ®Æú¸®¿À ÀÛÇ°À» ¸¸µé ¼ö ÀÖ´Â ±âȸ¸¦ Á¦°øÇÒ °ÍÀÌ´Ù. ¾ð¸®¾ó °³¹ß Å°Æ®¸¦ È°¿ëÇÏ¿© ¿µ±¹¿¡¼ È°µ¿ÇÏ´Â ¾ÆƼ½ºÆ®... |
|
|
|
3D Unreal Games Engine(5)_Layout - A |
|
|
|
ºñµð¿À °ÔÀÓ »ê¾÷Àº °è¼ÓÇؼ ³î¶ó¿î ºñÀ²·Î ¹øâÇÏ°í ¼ºÀåÇÏ°í ÀÖ´Ù. ¶ÇÇÑ CG ¾÷°è¿¡ Á¾»çÇÏ´Â ´©±¸µç °¡Àå È®½ÇÇÏ°Ô Ãë¾÷ÇÒ ¼ö ÀÖ´Â °÷ÀÌ´Ù. ÀÌ »õ·Î¿î Æ©Å丮¾ó ½Ã¸®Áî´Â ÀÌ ¾÷°è¿¡ µé¾î°¡·Á´Â ´©±¸¿¡°Ô³ª Àå·¡ÀÇ °í¿ëÁÖ¸¦ °¨µ¿½Ãų ±âº»ÀûÀÎ °ÔÀÓ ·¹º§ Æ÷Æ®Æú¸®¿À ÀÛÇ°À» ¸¸µé ¼ö ÀÖ´Â ±âȸ¸¦ Á¦°øÇÒ °ÍÀÌ´Ù. ¾ð¸®¾ó °³¹ß Å°Æ®¸¦ È°¿ëÇÏ¿© ¿µ±¹¿¡¼ È°µ¿ÇÏ´Â ¾ÆƼ½ºÆ®... |
|
|
|
3D Unreal Games Engine(6)_Layout - B |
|
|
|
ºñµð¿À °ÔÀÓ »ê¾÷Àº °è¼ÓÇؼ ³î¶ó¿î ºñÀ²·Î ¹øâÇÏ°í ¼ºÀåÇÏ°í ÀÖ´Ù. ¶ÇÇÑ CG ¾÷°è¿¡ Á¾»çÇÏ´Â ´©±¸µç °¡Àå È®½ÇÇÏ°Ô Ãë¾÷ÇÒ ¼ö ÀÖ´Â °÷ÀÌ´Ù. ÀÌ »õ·Î¿î Æ©Å丮¾ó ½Ã¸®Áî´Â ÀÌ ¾÷°è¿¡ µé¾î°¡·Á´Â ´©±¸¿¡°Ô³ª Àå·¡ÀÇ °í¿ëÁÖ¸¦ °¨µ¿½Ãų ±âº»ÀûÀÎ °ÔÀÓ ·¹º§ Æ÷Æ®Æú¸®¿À ÀÛÇ°À» ¸¸µé ¼ö ÀÖ´Â ±âȸ¸¦ Á¦°øÇÒ °ÍÀÌ´Ù. ¾ð¸®¾ó °³¹ß Å°Æ®¸¦ È°¿ëÇÏ¿© ¿µ±¹¿¡¼ È°µ¿ÇÏ´Â ¾ÆƼ½ºÆ®... |
|
|
|
3D Unreal Games Engine(8)_Lighting - B |
|
|
|
ºñµð¿À °ÔÀÓ »ê¾÷Àº °è¼ÓÇؼ ³î¶ó¿î ºñÀ²·Î ¹øâÇÏ°í ¼ºÀåÇÏ°í ÀÖ´Ù. ¶ÇÇÑ CG ¾÷°è¿¡ Á¾»çÇÏ´Â ´©±¸µç °¡Àå È®½ÇÇÏ°Ô Ãë¾÷ÇÒ ¼ö ÀÖ´Â °÷ÀÌ´Ù. ÀÌ »õ·Î¿î Æ©Å丮¾ó ½Ã¸®Áî´Â ÀÌ ¾÷°è¿¡ µé¾î°¡·Á´Â ´©±¸¿¡°Ô³ª Àå·¡ÀÇ °í¿ëÁÖ¸¦ °¨µ¿½Ãų ±âº»ÀûÀÎ °ÔÀÓ ·¹º§ Æ÷Æ®Æú¸®¿À ÀÛÇ°À» ¸¸µé ¼ö ÀÖ´Â ±âȸ¸¦ Á¦°øÇÒ °ÍÀÌ´Ù. ¾ð¸®¾ó °³¹ß Å°Æ®¸¦ È°¿ëÇÏ¿© ¿µ±¹¿¡¼ È°µ¿ÇÏ´Â ¾ÆƼ½ºÆ®... |
|
|
|
3D Unreal Games Engine(7)_Lighting - A |
|
|
|
ºñµð¿À °ÔÀÓ »ê¾÷Àº °è¼ÓÇؼ ³î¶ó¿î ºñÀ²·Î ¹øâÇÏ°í ¼ºÀåÇÏ°í ÀÖ´Ù. ¶ÇÇÑ CG ¾÷°è¿¡ Á¾»çÇÏ´Â ´©±¸µç °¡Àå È®½ÇÇÏ°Ô Ãë¾÷ÇÒ ¼ö ÀÖ´Â °÷ÀÌ´Ù. ÀÌ »õ·Î¿î Æ©Å丮¾ó ½Ã¸®Áî´Â ÀÌ ¾÷°è¿¡ µé¾î°¡·Á´Â ´©±¸¿¡°Ô³ª Àå·¡ÀÇ °í¿ëÁÖ¸¦ °¨µ¿½Ãų ±âº»ÀûÀÎ °ÔÀÓ ·¹º§ Æ÷Æ®Æú¸®¿À ÀÛÇ°À» ¸¸µé ¼ö ÀÖ´Â ±âȸ¸¦ Á¦°øÇÒ °ÍÀÌ´Ù. ¾ð¸®¾ó °³¹ß Å°Æ®¸¦ È°¿ëÇÏ¿© ¿µ±¹¿¡¼ È°µ¿ÇÏ´Â ¾ÆƼ½ºÆ®... |
|
|
|
DIGITAL BRUSH 49È£ 2011³â 07¿ùÈ£ |
|
|
|
DIGITAL BRUSH 49È£ 2011³â 07¿ùÈ£ Contents World Film & VFX 004 Á¦ÀÛ À̾߱â 008 Digital Compositor, Sean Lee ºñÁÖ¾óÀÌÆåÆ® µð·ºÅͷμ ¾ÆÄ«µ¥¹Ì»óÀ» ²Þ²Û´Ù! Game 013 XLGAMES ¾ÆÅ°¿¡ÀÌÁö AD À±¿ë±â °ÔÀÌ¸Ó¿Í Áñ°Ì°Ô ¼ÒÅëÇÏ´Â »ç½Ç... |
|
|
|
DIGITAL BRUSH 50È£ 2011³â 08¿ùÈ£ |
|
|
|
DIGITAL BRUSH 50È£ 2011³â 08¿ùÈ£ Contents World Movie & VFX 004 <Á¦ 7±¤±¸> ±¹³» ÃÖÃÊ·Î 3D·Î ¹«¿¡¼ À¯¸¦ ¸¸µé¾î ³»´Ù! Film & VFX 008 ¿µÈ <±×¸°·£ÅÏ>À» ÅëÇØ »ìÆ캻 3D ÀÔü FXÀÛ¾÷°ú µ¿Çâ Game 012 Game Middleware... |
|
|
|
DIGITAL BRUSH 51È£ 2011³â 09¿ùÈ£ |
|
|
|
DIGITAL BRUSH 51È£ 2011³â 09¿ùÈ£ ±âȹƯÁý 004 2011³âµµ ±¹³» 3D ÄÜÅÙÃ÷ ½ÃÀå ÀçÁ¶¸í 1ºÎContents World Film & VFX 020 µðÁöÅоÆÀ̵ð¾î <ÃÖÁ¾º´±â È°> ³¯Ã¢³¯Ã¢&nbs... |
|
|
|
DIGITAL BRUSH 52È£ 2011³â 10¿ùÈ£ |
|
|
|
DIGITAL BRUSH 52È£ 2011³â 10¿ùÈ£ ±âȹƯÁý 004 2011³âµµ ±¹³» 3D ÄÜÅÙÃ÷ ½ÃÀå ÀçÁ¶¸í 2ºÎ Contents World Film & VFX 020 <¸®¾ó½ºÆ¿>, »õ·Î¿î ·Îº¿ ÆÄÀÌÅ͵éÀÇ ´ë°á°ú »õ·Î¿öÁø Á¦À۽ýºÅÛ Game 025 Unreal Engine, °ÔÀÓÀÇ Ä÷¸®Æ¼¿Í µ¶Ã¢¼º¿¡¸¸ ÁýÁßÀ»... |
|
|
|
DIGITAL BRUSH 63È£ 2012³â 09¿ùÈ£ |
|
|
|
DIGITAL BRUSH 63È£ 2012³â 09¿ùÈ£ Contents World Brush News 005,106 Animation 008 ¾Ö´Ï¸ÞÀ̼ÇÀÇ ÇѰ踦 ³Ñ¾î¼´Â »õ·Î¿î ¿ªÀÛ, <¸Þ¸®´Ù¿Í ¸¶¹ýÀÇ ½£> Animation l people020 Pixar Artist Leon PARK &... |
|
|
|
|
¿ù°£Áö > Digital Brush | 2013³â 03¿ù 20ÀÏ | 2,000¿ø | µî·ÏÀÚ :
cgland Å°¿öµå : Tutorial, Animation, SIGGRAPH, V-Ray, Film&VFX
|
|
|
|
|
|
|
|
|
|
|