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 Contents World
  Movie & VFX
004 <Á¦ 7±¤±¸> ±¹³» ÃÖÃÊ·Î 3D·Î ¹«¿¡¼­ À¯¸¦ ¸¸µé¾î ³»´Ù!
  Film & VFX 
008 ¿µÈ­ <±×¸°·£ÅÏ>À» ÅëÇØ »ìÆ캻 3D ÀÔü FXÀÛ¾÷°ú µ¿Çâ
  Game
012 Game Middleware¸¦ ÅëÇØ °ÔÀÓ°³¹ßÀÇ È¿À²¼ºÀ» ³ôÀÌ´Ù!
  Animation
017  ´õ¿í dz¿ä·Ó°í È­·ÁÇØÁø ºñÁÖ¾ó°ú ·¹À̽ÌÄ«ÀÇ Ç⿬
  Special ISSUE
022 ILM Compositing Supervisor Mark Hopkins
  FlameÀº Å©¸®¿¡ÀÌƼºê ÀÛ¾÷À» °¡¼Ó½ÃÄÑÁÖ´Â ±²ÀåÈ÷ °­·ÂÇÑ ¼Ö·ç¼ÇÀÔ´Ï´Ù.
  Special Event
027 SICAF(¼­¿ï±¹Á¦¸¸È­¾Ö´Ï¸ÞÀ̼ÇÆ佺Ƽ¹ú)
 ¸¸È­Àû »ó»ó·Â°ú ¹è¿òÀÇ °ø°£, Áñ°Å¿òÀÇ Ç⿬ÀÌ ÆîÃÄÁö´Ù!
030 ÇÑ¡¤¹Ì ´ëÇ¥ ½ºÅ丮ÅÚ·¯ ÃÊû ¼¼¹Ì³ª
 ÁÁÀº ½ºÅ丮´Â ÁÁÀº ij¸¯ÅÍ¿¡¼­ ¸¸µé¾îÁø´Ù
 Special Interview
036 ÇØ¿Ü CG ¾ÆƼ½ºÆ® µ¥ÀÌÆ®
 Philip Herman & Lee Chak Khuen
 2D Tutorial
052 Art Fundamentals Article Chapter 4: Storytelling
056 Painting Creature From Folklore Chapter 6: Huli Jing
061 Making of Soul Hunting
 3D Tutorial
066 ZBrush Monster Chapter 5: Aquatic Monster
073 Low Poly Charcters Chapter 1: Creating A Concept
080 Photoshop Post Effects Chapter 4: Underwater
086 Unreal Games Engine Tutorial Chapter 7: Lighting and Post Effects - A
090 Modeling Features of the human anatomy Chapter 1: Ears
 Brief
096 The Gallery

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