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DIGITAL BRUSH 50È£ 2011³â 08¿ùÈ£ |
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Å°¿öµå : Digital Br |
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DIGITAL BRUSH 50È£ 2011³â 08¿ùÈ£ Contents World Movie & VFX 004 <Á¦ 7±¤±¸> ±¹³» ÃÖÃÊ·Î 3D·Î ¹«¿¡¼ À¯¸¦ ¸¸µé¾î ³»´Ù! Film & VFX 008 ¿µÈ <±×¸°·£ÅÏ>À» ÅëÇØ »ìÆ캻 3D ÀÔü FXÀÛ¾÷°ú µ¿Çâ Game 012 Game Middleware¸¦ ÅëÇØ °ÔÀÓ°³¹ßÀÇ È¿À²¼ºÀ» ³ôÀÌ´Ù! Animation 017 ´õ¿í dz¿ä·Ó°í È·ÁÇØÁø ºñÁÖ¾ó°ú ·¹À̽ÌÄ«ÀÇ Ç⿬ Special ISSUE 022 ILM Compositing Supervisor Mark Hopkins FlameÀº Å©¸®¿¡ÀÌƼºê ÀÛ¾÷À» °¡¼Ó½ÃÄÑÁÖ´Â ±²ÀåÈ÷ °·ÂÇÑ ¼Ö·ç¼ÇÀÔ´Ï´Ù. Special Event 027 SICAF(¼¿ï±¹Á¦¸¸È¾Ö´Ï¸ÞÀ̼ÇÆ佺Ƽ¹ú) ¸¸ÈÀû »ó»ó·Â°ú ¹è¿òÀÇ °ø°£, Áñ°Å¿òÀÇ Ç⿬ÀÌ ÆîÃÄÁö´Ù! 030 ÇÑ¡¤¹Ì ´ëÇ¥ ½ºÅ丮ÅÚ·¯ ÃÊû ¼¼¹Ì³ª ÁÁÀº ½ºÅ丮´Â ÁÁÀº ij¸¯ÅÍ¿¡¼ ¸¸µé¾îÁø´Ù Special Interview 036 ÇØ¿Ü CG ¾ÆƼ½ºÆ® µ¥ÀÌÆ® Philip Herman & Lee Chak Khuen 2D Tutorial 052 Art Fundamentals Article Chapter 4: Storytelling 056 Painting Creature From Folklore Chapter 6: Huli Jing 061 Making of Soul Hunting 3D Tutorial 066 ZBrush Monster Chapter 5: Aquatic Monster 073 Low Poly Charcters Chapter 1: Creating A Concept 080 Photoshop Post Effects Chapter 4: Underwater 086 Unreal Games Engine Tutorial Chapter 7: Lighting and Post Effects - A 090 Modeling Features of the human anatomy Chapter 1: Ears Brief 096 The Gallery |
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