dbrush Unearthly Challenge DWAR
 
ȸ¿ø ȸ¿ø»ç º¸¾ÈÁ¢¼Ó
IDÀúÀå
ȸ¿ø°¡ÀÔ   ID/PWã±â
¿ù°£Áö
¤ýDigital Brush
3D Creative
¤ý¶óÀÌÆÃ
¤ý3DÆ÷½ºÆ®¿öÅ©
¤ý¸ðµ¨¸µ
¤ý¾Ö´Ï¸ÞÀ̼Ç
¤ýÁ¦ÀÛ³ëÇÏ¿ì
2D Artist
¤ýij¸¯ÅÍ ÄÁ¼Á
¤ýÆäÀÎÆà ½ºÅ³¾÷
¤ý¹è°æÄÁ¼Á
Á¦ÈÞ ÄÜÅÙÃ÷
¤ýAutodesk
´ÜÇົ
¤ýµµ¹Ì³Ù½º¿ö ÀÛÇ°Áý
µ¿¿µ»óÄÜÅÙÃ÷
¤ý¹«·á ÄÜÅÙÃ÷
Digital Brush Àαâ¼øÀ§
DIGITAL BRU...
DIGITAL BRU...
DIGITAL BRU...
DIGITAL BRU...
DIGITAL BRU...
DIGITAL BRUSH 50È£ 2011³â 08¿ùÈ£
 
ºÐ·ù ¿ù°£Áö > Digital Brush
µî·ÏÀÏ 2012³â 02¿ù 27ÀÏ ÆǸÅÀÚ cgland
±¸¸Å 9°Ç Á¶È¸¼ö 936ȸ
ÀÚ·á¹øÈ£ #0000331 °¡°Ý 2,000¿ø
Å°¿öµå : Digital Br
±âº»Á¤º¸
Ä÷¯ »çÀÌÁî DPI Á¦ÀÛÅø Çü½Ä ÆǸŰ¡ ÆÄÀÏÅ©±â
RGB 629 * 850 300 Á¤º¸¾øÀ½ PDF 2,000¿ø 346.5MB

»ó¼¼À̹ÌÁö

»ó¼¼¼³¸í
DIGITAL BRUSH 50È£ 2011³â 08¿ùÈ£
 Contents World
  Movie & VFX
004 <Á¦ 7±¤±¸> ±¹³» ÃÖÃÊ·Î 3D·Î ¹«¿¡¼­ À¯¸¦ ¸¸µé¾î ³»´Ù!
  Film & VFX 
008 ¿µÈ­ <±×¸°·£ÅÏ>À» ÅëÇØ »ìÆ캻 3D ÀÔü FXÀÛ¾÷°ú µ¿Çâ
  Game
012 Game Middleware¸¦ ÅëÇØ °ÔÀÓ°³¹ßÀÇ È¿À²¼ºÀ» ³ôÀÌ´Ù!
  Animation
017  ´õ¿í dz¿ä·Ó°í È­·ÁÇØÁø ºñÁÖ¾ó°ú ·¹À̽ÌÄ«ÀÇ Ç⿬
  Special ISSUE
022 ILM Compositing Supervisor Mark Hopkins
  FlameÀº Å©¸®¿¡ÀÌƼºê ÀÛ¾÷À» °¡¼Ó½ÃÄÑÁÖ´Â ±²ÀåÈ÷ °­·ÂÇÑ ¼Ö·ç¼ÇÀÔ´Ï´Ù.
  Special Event
027 SICAF(¼­¿ï±¹Á¦¸¸È­¾Ö´Ï¸ÞÀ̼ÇÆ佺Ƽ¹ú)
 ¸¸È­Àû »ó»ó·Â°ú ¹è¿òÀÇ °ø°£, Áñ°Å¿òÀÇ Ç⿬ÀÌ ÆîÃÄÁö´Ù!
030 ÇÑ¡¤¹Ì ´ëÇ¥ ½ºÅ丮ÅÚ·¯ ÃÊû ¼¼¹Ì³ª
 ÁÁÀº ½ºÅ丮´Â ÁÁÀº ij¸¯ÅÍ¿¡¼­ ¸¸µé¾îÁø´Ù
 Special Interview
036 ÇØ¿Ü CG ¾ÆƼ½ºÆ® µ¥ÀÌÆ®
 Philip Herman & Lee Chak Khuen
 2D Tutorial
052 Art Fundamentals Article Chapter 4: Storytelling
056 Painting Creature From Folklore Chapter 6: Huli Jing
061 Making of Soul Hunting
 3D Tutorial
066 ZBrush Monster Chapter 5: Aquatic Monster
073 Low Poly Charcters Chapter 1: Creating A Concept
080 Photoshop Post Effects Chapter 4: Underwater
086 Unreal Games Engine Tutorial Chapter 7: Lighting and Post Effects - A
090 Modeling Features of the human anatomy Chapter 1: Ears
 Brief
096 The Gallery

µî·ÏµÈ »óÇ°ÆòÀÌ ¾ø½À´Ï´Ù.

À§ Á¤º¸ ¹× °Ô½Ã¹° ³»¿ëÀÇ Áø½Ç¼º¿¡ ´ëÇÏ¿© º¸ÁõÇÏÁö ¾Æ´ÏÇϸç, ÇØ´ç Á¤º¸ ¹× °Ô½Ã¹° ÀúÀ۱ǰú ±âŸ ¹ýÀû Ã¥ÀÓÀº ÀÚ·á µî·ÏÀÚ¿¡°Ô ÀÖ½À´Ï´Ù.
º» »çÀÌÆ®´Â Áß°è½Ã½ºÅÛ¸¸ Á¦°øÇÏ¸ç ±× µî·Ï ³»¿ë¿¡ ´ëÇÏ¿© ÀÏüÀÇ Ã¥ÀÓÀ» ÁöÁö ¾Ê½À´Ï´Ù.
À§ Á¤º¸ ¹× °Ô½Ã¹° ³»¿ëÀÇ ºÒ¹ýÀû ÀÌ¿ë, ¹«´ÜÀüÀç¹× ¹èÆ÷´Â ±ÝÁöµÇ¾î ÀÖ½À´Ï´Ù.
ÀúÀÛ±ÇħÇØ, ¸í¿¹ÈÑ¼Õ µî ºÐÀï¿ä¼Ò ¹ß°ß½Ã ÇÏ´ÜÀÇ ÀúÀÛ±Ç Ä§ÇØ½Å°í¸¦ ÀÌ¿ëÇØ Áֽñ⠹ٶø´Ï´Ù.
 
°³ÀÎÁ¤º¸Ãë±Þ¹æħ | ȸ¿ø¾à°ü | ±¤°í/Á¦ÈÞ | °í°´Áö¿ø¼¾ÅÍ |  ÀúÀÛ±ÇħÇؽŰí | »çÀÌÆ®¸Ê