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DIGITAL BRUSH 53È£ 2011³â 11¿ùÈ£ |
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Å°¿öµå : DIGITAL BR |
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DIGITAL BRUSH 53È£ 2011³â 11¿ùÈ£ Contents World Film & VFX 004 ³Ø½ºÆ®ºñÁÖ¾ó <¹é»ç´ëÀü(White Snake)>, ¹«ÇùÆÇŸÁö ¼Ó ´Ùä·Î¿î CGÀÛ¾÷! Game 011 Middleware ¾Ö´Ï¸ÞÀÌ¼Ç ±â¼ú·ÂÀÇ ÃÖ°ÀÚ, ³»Ãò·²¸ð¼Ç Game 016 Havok Vision Engine °³¹ßÀڵ鿡°Ô´Â Æí¸®¸¦, ¹Ìµé¿þ¾î »ýÅ°迡´Â Á᫐ Çãºê·Î Animation 022 µå¸²¿÷½º ½Ã´Ï¾î ¸ðµ¨·¯ È«±âÁ¾, ij¸¯ÅÍ ¼öÆÛ¹ÙÀÌÀú¸¦ ²Þ²Û´Ù. Special issue 029 LG ¿£½Ã½º, ÀÌÁ¦ ¿ì¸®´Â Ŭ¶ó¿ìµå·Î ·»´õ¸µ °Ç´Ù!
Special Interview 036 ÇØ¿Ü CG ¾ÆƼ½ºÆ® µ¥ÀÌÆ® Simon Fuchs & Greg Broadmore 2D Tutorial 060 Matte Painting Chapter 3: Adding Elements 3D Tutorial 064 Low Poly CharctersChapter 4: Rendering and Presentation 071 Modeling Features of the human anatomy Chapter 4: Hands 074 Cartoon Animals Chapter 3: Armadillo 090 Vue Environment Creation Chapter 2: The Reef |
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