dbrush Unearthly Challenge DWAR
 
 
°Ë»ö¾î motionbuilder ¿¡ ´ëÁh °Ë»ö °á°ú
¹®¼­Çü °Ë»ö°á°ú  
Autodesk MotionBuilder 6 Æ©Å丮¾ó ÃÑ 61°­ Áß 1~6°­
1. Asset(ÀÚ»ê) BrowserÀÌ ´Ü¿ø¿¡¼­´Â Asset(ÀÚ»ê) Browser â¿¡ ÀÖ´Â ¿É¼ÇµéÀ» »ç¿ëÇÏ´Â °úÁ¤¿¡ ´ëÇØ ¼³¸íÇÕ´Ï´Ù. ÀÌ ´Ü¿øÀ» ¸¶Ä¡°í ³ª¸é Asset(ÀÚ»ê) Browser¿¡¼­ ºä¸¦ º¯°æÇÏ°í, »õ ¾ÆÀÌÄÜÀ» ¸¸µå´Â ¹æ¹ýÀ» Àü¹ÝÀûÀ¸·Î ÀÌÇØÇÏ°Ô µË´Ï´Ù.2. Layout(¹èÄ¡)ÀÌ ´Ü¿ø¿¡¼­´Â Motion Builder ¸Þ´º ¸ðÀ½¿¡¼­ Layout(¹èÄ¡) ¸Þ´º¸¦ ÀÌ¿ëÇÏ¿© ¹Ì¸® Á¤ÀÇ...
Á¦ÈÞ ÄÜÅÙÃ÷ > Autodesk > motionbuilder | 2012³â 02¿ù 16ÀÏ | ¹«·á | 19ÆäÀÌÁö | µî·ÏÀÚ : cgland
Å°¿öµå : ¿ÀÅäµ¥½ºÅ©, ¸ð¼Çºô´õ, autodesk
Autodesk MotionBuilder 6 Æ©Å丮¾ó ÃÑ 61°­ Áß 7°­
7-1 ij¸¯ÅÍ ¸ðµ¨ ·Îµå ¹× ij¸¯ÅÍÈ­ÀÌ Æ©Å丮¾ó¿¡¼­´Â MotionBuilder·Î ij¸¯ÅÍ ¸ðµ¨À» °¡Á®¿Â ´ÙÀ½ ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ¿¡ »ç¿ëÇÒ ¼ö ÀÖµµ·Ï ÁغñÇÏ´Â ´Ü°è¿¡ ´ëÇØ ¼³¸íÇÕ´Ï´Ù.MotionBuilder·Î °¡Á®¿Â °¢ ij¸¯ÅÍ ¸ðµ¨À» Chracterizing ÇØ¾ß Control(Á¦¾î) Rig ¶Ç´Â Æ÷Á ¸¸µé°Å³ª ´Ù¸¥ ¾Ö´Ï¸ÞÀÌ¼Ç µµ±¸¸¦ »ç¿äÇÒ ¼ö ÀÖ½À´Ï´Ù. ij¸¯ÅÍ ¸ðµ¨À» Chracte...
Á¦ÈÞ ÄÜÅÙÃ÷ > Autodesk > motionbuilder | 2012³â 02¿ù 16ÀÏ | ¹«·á | 59ÆäÀÌÁö | µî·ÏÀÚ : cgland
Å°¿öµå : ¿ÀÅäµ¥½ºÅ©, ¸ð¼Çºô´õ, autodesk
Autodesk MotionBuilder 6 Æ©Å丮¾ó ÃÑ 61°­ Áß 9-18&
9 Äõµå·ÎÆеå CharacterizingÀÌ ´Ü¿ø¿¡¼­´Â Äõµå·ÎÆÐµå ¸ðµ¨À» CharacterizingÇÏ´Â °úÁ¤À» ¾È³»ÇÕ´Ï´Ù. mapping ÇÁ·Î¼¼½º¸¦ °£ÆíÈ­ÇÏ°í MotionBuilderÀÇ °­·ÂÇÑ ¾Ö´Ï¸ÞÀÌ¼Ç ±â´É¿¡ Á¢±ÙÇÏ·Á¸é MotionBuilder¿¡¼­ »õ ¸ðµ¨ÀÇ ±¸Á¶¸¦ ÀνÄÇÒ ¼ö ÀÖµµ·Ï »õ·Î¿î °¢ ¸ðµ¨À» CharacterizeÇØ¾ß ÇÕ´Ï´Ù.10 ¹ÙÀÌÆÐµå ¼öµ¿ Á¤ÀÇ ¹× CharacterizingÀÌ ´Ü...
Á¦ÈÞ ÄÜÅÙÃ÷ > Autodesk > motionbuilder | 2012³â 02¿ù 16ÀÏ | ¹«·á | 37ÆäÀÌÁö | µî·ÏÀÚ : cgland
Å°¿öµå : ¿ÀÅäµ¥½ºÅ©, ¸ð¼Çºô´õ, autodesk
Autodesk MotionBuilder 6 Æ©Å丮¾ó ÃÑ 61°­ Áß 19-28
19 µ¥ÀÌÅÍ ÇÊÅ͸µÀÌ ´Ü¿ø¿¡¼­´Â FCurves â¿¡¼­ ±â·ÏµÈ µ¥ÀÌÅ͸¦ ÇÊÅ͸µÇÏ´Â °úÁ¤À» ¾È³»ÇÕ´Ï´Ù. MotionBuilder ÇÊÅÍ¿Í ÇÊÅ͸µ optionÀ» »ç¿ëÇÏ¿© ÀÚ½ÅÀÇ »ç¾ç¿¡ ¸Â°Ô µ¥ÀÌÅ͸¦ Á¤¸®ÇÏ°í Á¶ÀÛÇÒ ¼ö ÀÖ½À´Ï´Ù.20 ½Ã°¢Àû Å°ÇÁ·¹ÀÓÀ» »ç¿ëÇÏ¿© ¾Ö´Ï¸ÞÀ̼ÇÀÌ ´Ü¿ø¿¡¼­´Â Transport Controls(À̵¿ ÄÁÆ®·Ñ) âÀÇ Action(µ¿ÀÛ) ŸÀÓ¶óÀο¡¼­ ½Ã°¢Àû Å°ÇÁ·¹ÀÓÀ» »ç¿ë...
Á¦ÈÞ ÄÜÅÙÃ÷ > Autodesk > motionbuilder | 2012³â 02¿ù 16ÀÏ | ¹«·á | 39ÆäÀÌÁö | µî·ÏÀÚ : cgland
Å°¿öµå : ¿ÀÅäµ¥½ºÅ©, ¸ð¼Çºô´õ, autodesk
Autodesk MotionBuilder 6 Æ©Å丮¾ó ÃÑ 61°­ Áß 29-38
29 Cluster(Ŭ·¯½ºÅÍ) Shapes(¸ð¾ç) ¸¸µé±âÀÌ ´Ü¿ø¿¡¼­´Â Cluster(Ŭ·¯½ºÅÍ) ±×·ì¿¡¼­ Shapes(¸ð¾ç)¸¦ ¸¸µå´Â °úÁ¤À» ¾È³»ÇÕ´Ï´Ù.30 Cluster(Ŭ·¯½ºÅÍ) Shapes(¸ð¾ç) ¾Ö´Ï¸ÞÀ̼ÇÀÌ ´Ü¿ø¿¡¼­´Â Cluster(Ŭ·¯½ºÅÍ) Shapes(¸ð¾ç)À» »ç¿ëÇÏ¿© ¸Ó¸® ¸ðµ¨À» ¾Ö´Ï¸ÞÀ̼ÇÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ ¼³¸íÇÕ´Ï´Ù.31 Voice Device(À½¼º ÀåÄ¡)·Î ¾ó±¼ ¼³Á¤ÀÌ ...
Á¦ÈÞ ÄÜÅÙÃ÷ > Autodesk > motionbuilder | 2012³â 02¿ù 16ÀÏ | ¹«·á | 34ÆäÀÌÁö | µî·ÏÀÚ : cgland
Å°¿öµå : ¿ÀÅäµ¥½ºÅ©, ¸ð¼Çºô´õ, autodesk
Autodesk MotionBuilder 6 Æ©Å丮¾ó ÃÑ 61°­ Áß 39-48
39 Reflection ½¦ÀÌ´õÀÌ ´Ü¿ø¿¡¼­´Â Reflection(¹Ý»ç) ½¦ÀÌ´õ¸¦ Àå¸é¿¡ Ãß°¡ÇÏ´Â °úÁ¤À» ¼³¸íÇÕ´Ï´Ù. Reflection(¹Ý»ç) ½¦ÀÌ´õ¸¦ Ãß°¡ÇÏ¿© ÀÏ¹Ý ¹Ý»ç¸¦ ¸ðµ¨¿¡ Àû¿ëÇϰųª, Àå¸éÀÇ Æò¸é ¹°Ã¼¿¡ Live Reflection(¶óÀÌºê ¹Ý»ç)¸¦ Àû¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù. 40 Bump Map ½¦ÀÌ´õÀÌ ´Ü¿ø¿¡¼­´Â Bump Map(¹üÇÁ ¸Ê) ½¦ÀÌ´õ¸¦ Àå¸é¿¡ Ãß°¡ÇÏ¿© Àå¸éÀÇ Á¶¸í¿¡ ...
Á¦ÈÞ ÄÜÅÙÃ÷ > Autodesk > motionbuilder | 2012³â 02¿ù 16ÀÏ | ¹«·á | 40ÆäÀÌÁö | µî·ÏÀÚ : cgland
Å°¿öµå : ¿ÀÅäµ¥½ºÅ©, ¸ð¼Çºô´õ, autodesk
Autodesk MotionBuilder 6 Æ©Å丮¾ó ÃÑ 61°­ Áß 49-58
49 ±¤ÇÐ µ¥ÀÌÅÍ ¼öÁ¤ÀÌ ´Ü¿ø¿¡¼­´Â Optical Data(±¤ÇÐ µ¥ÀÌÅÍ)¸¦ ¼öÁ¤ÇÏ´Â °úÁ¤À» ¼³¸íÇÕ´Ï´Ù.Correcting Optical Data(±¤ÇÐ µ¥ÀÌÅÍ ¼öÁ¤)Àº ±¤ÇÐ ÇÁ·Î¼¼½ºÀÇ ¼¼ ¹ø° ´Ü°èÀÔ´Ï´Ù. Markers(¸¶Ä¿)¸¦ Labeling(·¹À̺긵)ÇÏ°í Rigid Body(ºñź·ÂÀû ¹°Ã¼)¸¦ ¸¸µé¾î Optical Tool(±¤ÇÐ µµ±¸)¸¦ ¼Â¾÷ÇÑ ´ÙÀ½ Optical Data(±¤ÇÐ µ¥ÀÌÅÍ)¸¦ Acto...
Á¦ÈÞ ÄÜÅÙÃ÷ > Autodesk > motionbuilder | 2012³â 02¿ù 16ÀÏ | ¹«·á | 37ÆäÀÌÁö | µî·ÏÀÚ : cgland
Å°¿öµå : ¿ÀÅäµ¥½ºÅ©, ¸ð¼Çºô´õ, autodesk
Autodesk MotionBuilder 6 Æ©Å丮¾ó ÃÑ 61°­ Áß 59-61
59 Trigger Tree(Æ®¸®°Å Æ®¸®) ¼Â¾÷ÀÌ ´Ü¿ø¿¡¼­´Â Á¤ÀÇµÈ Trigger(Æ®¸®°Å)¸¦ »ç¿ëÇÏ¿© °¢ Motion Clips(¸ð¼Ç Ŭ¸³)À» ½ÇÇàÇÒ ¼ö ÀÖµµ·Ï Animation Trigger(¾Ö´Ï¸ÞÀÌ¼Ç Æ®¸®°Å) â¿¡¼­ ÀÏ·ÃÀÇ ¸ð¼Ç Ŭ¸³(¾Ö´Ï¸ÞÀÌ¼Ç »çÀÌŬ)À» ¼Â¾÷ÇÏ´Â ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù.60 Motion Clips(¸ð¼Ç Ŭ¸³) Trigger(Æ®¸®°Å) ¹× ±â·ÏÀÌ ´Ü¿ø¿¡¼­´Â Animation Trigger(...
Á¦ÈÞ ÄÜÅÙÃ÷ > Autodesk > motionbuilder | 2012³â 02¿ù 17ÀÏ | ¹«·á | 13ÆäÀÌÁö | µî·ÏÀÚ : cgland
Å°¿öµå : ¿ÀÅäµ¥½ºÅ©, ¸ð¼Çºô´õ, autodesk
µðÀÚÀÎÇü °Ë»ö°á°ú  
DIGITAL BRUSH 57È£ 2012³â 03¿ùÈ£
DIGITAL BRUSH 57È£ 2012³â 03¿ùÈ£  Contents World   Film & VFX | Production004  Ç༺ÀÇ ¿î¸íÀÌ °É¸° °Å´ë ÀüÀïÀº ½ÃÀ۵ǰí <Á¸ Ä«ÅÍ: ¹Ù¼ûÀüÀïÀÇ ¼­¸·>   Film & VFX 008 ¼­¿µ»ï, FX & Èĵð´Ï ¾ÆƼ½ºÆ®¸¦ ¸¸³ª´Ù!  ÄÁÆ®·Ñ Èûµç ...
¿ù°£Áö > Digital Brush | 2012³â 05¿ù 18ÀÏ | 2,000¿ø | µî·ÏÀÚ : cgland
Å°¿öµå : VFX, Game, Animation, V-ray, Tutorial
DIGITAL BRUSH 58È£ 2012³â 04¿ùÈ£
DIGITAL BRUSH 58È£ 2012³â 04¿ùÈ£  Contents World   Film & VFX 004  2012³â º½ ÇÒ¸®¿ìµå ¾×¼Ç ºí·Ï¹ö½ºÅÍ ±â´ëÀÛ 4Æí ½ÅÈ­¿Í ¿µ¿õµéÀ» ¹è°æÀ¸·Î ÇÑ ³×¹ö¿£µù ½ºÅ丮 008 Part1 <ŸÀÌŸ´Ð> 3D ¸ðµÎÀÇ »ó»ó·Â ¼Ó¿¡¼­ ³²°ÜÁø Àü¼³ÀÌ  »õ·Î¿î 3D ¿ª»ç·Î Àçź»ý!0...
¿ù°£Áö > Digital Brush | 2012³â 05¿ù 18ÀÏ | 2,000¿ø | µî·ÏÀÚ : cgland
Å°¿öµå : Tutorial, Game, GDC, MotionBuil, VFX
 
½Ç½Ã°£ Àα⠰˻ö¾î
   cgland
   3d
   2d
   µðÁöÅÐ
   paint
   µðÁöÅк귯½Ã
   ¹è°æ
   mental
   µµ¹Ì
   Ä³¸®
 
°³ÀÎÁ¤º¸Ãë±Þ¹æħ | ȸ¿ø¾à°ü | ±¤°í/Á¦ÈÞ | °í°´Áö¿ø¼¾ÅÍ |  ÀúÀÛ±ÇħÇؽŰí | »çÀÌÆ®¸Ê